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CIB Translation

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Conversion of Control Image Base (CIB) files to MultiGen-Paradigm Inc Digital Elevation Data (DED) Files

The following procedure explains how to convert CIB files to DED files that are useable by MultiGen-Paradigm Inc Creator Terrain PRO to create terrain skins. Clicking on any of the image will download a larger copy of the image.

The DED files can be further converted into DTED files using Hummingbird Computing Inc’s fileconvert.exe utility.  An evaluation version of this utility can be downloaded from the File Convert Product Page.

This procedures uses the NIMA’s Fusion 2.1 Final, Adobe Photoshop with MultiGen-Paradigm Inc’s (MPI) RGB plug-ins, and MPI’s image2ded.exe program.  Fusion 2.1 Final is distributed as a part of NIMA’ MUSE package.

 STEP 1: Import the CIB file into Fusion 2.1 Final

Select Fusion 2.1 Final from the NIMAMUSE 2.1 menu.

Open a new map file in Fusion using the New selection under the File menu.

This will open another window within the Fusion window.

Next you need to import your CIB file.  To accomplish this under the Data menu select Raster Products and then select CIB.

Next select the TOC file for the CIB you want to import.

Fusion will now display a dialog box with a number of selections dealing with map center, scale and image size.  Generally the default values are adequate, so accept them by clicking the OK button.

This will cause a white area to be displayed within the map window.  Use your mouse to click in the center of the white area and Fusion will expand the gray scale CIB to the appropriate size.

STEP 2:  Exporting a BMP version of the CIB

The next step in the process is to export a BMP file of the CIB.  This is accomplished by selecting the Export Map Image selection under the Data menu and then selecting the An BMP option.  BMP option is used because Adobe Photoshop does not recognize the files produced by the NIMAMUSE Raster or TIFF options as valid graphics files.

Once the Data, Export Map Image, An BMP option selection has been made a dialog box asking for a file name will appear.  In this example the image was save as ft_leonardwood.bmp.

 

STEP 3: Converting the BMP file into a RGB file.

 This step assumes that you have moved the MPI Photoshop RGB Plugins, RGBFormat.8BI, and PBMFormat.8BI, from their default location of \MultiGen\Creator directory to the \Adobe\Photoshop\Plug-Ins\Import-Export directory.

Open the BMP file that you created using Fusion by using Adobe Photoshop’s File, Open menu selections.

Next save the BMP file as a RGB file using Adobe Photoshop’s File, Save As menu selections.

STEP 4: Converting the RGB file to a MPI DED file

For this step you will need to open an MSDOS window.  Under Windows NT you accomplish this from the Start, Programs menus and then click on Command Prompt.

The image3ded.exe program is by default installed in the \multigen\creator directory.  While you can run the program from this location, it is easier to change directory to the location where you saved your RGB file when you were using Photoshop.  The following is an example of just such a operation for an RGB file named ft_leonardwood.rgb, located in the N:\terrain\cib\ft_leonardwood directory and image2ded.exe located in the M:\multigen\creator directory.

The MSDOS commands used in this example are:

N:

cd \terrain\cib\ft_leonardwood

m:\multigen\creator\image2ded ft_leonardwood.rgb

Once image2ded.exe has finished you will have a file that has filename the same as the input RGB file and a file extension of DED.  This file can then be imported into MultiGen Creator Terrain Pro to make a terrain skin.   Alternatively, it can be converted into a DTED using Hummingbird Computing Inc’s fileconvert.exe utility and then be used in a number of other applications that use DTED files as inputs.

 

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Copyright © 2007 Hummingbird Computing
Last modified:  Thursday, October 18, 2007